Games

Embrace your magical side by learning spells, solving mysteries, making friends and battling (or befriending) Fae creatures in a turn-based battle system. Do you have what it takes to pass your classes in a world besieged by a malicious enemy?


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A Stardander spinoff story made in one month for Spooktober visual novel jam. Griselda just wants to be friends with Dianthus... but Dianthus can't stand her! Love or hate, they have to work together to keep the forest safe from dangerous Fae. Will working together help bring them closer? And can Griselda somehow pass Blantree's class?

Stardander Revenant won 2nd place in the 2021 Spooktober jam!

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Aground (2017 - 2020)
One of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?
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< / reality > (April 18, 2017)
A sci-fi/fantasy crossover visual novel, with a branching plot that really makes your choices matter. A philosophical game about the nature of reality, existence, and personal differences in perspective/perception.
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Quotidian (Feb 1, 2016)
We made this game in 48 hours for the Global Game Jam (which was an awesome experience!). The theme we had to follow was "ritual" - we interpreted this as "daily ritual" - but with a twist. If that sounds mundane to you... well... prepare to be surprised. Click the image to play the game (free) on Newgrounds. I made probably about 70% of the in-game art. The design/idea, and many other details were a collaborative effort between the 3 of us.
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ADventureLib (Aug 4, 2015)
A nonsense-filled parody adventure game, where every object/character is randomly shuffled. "It is up to you to defeat the fire-breathing [kitten], save your beloved [toilet], and find the [potato] of legend!" Available on Steam. My role: 100% of the art, animations, graphic design, and story.
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Havencall (currently on hiatus)
In many ways our dream game - an artistic point-and-click adventure game, with a strong audio-visual design. It will feature many unique puzzles, challenges, and even a few battles as the protagonist, Aura, fights her way towards the place she belongs. My role: 100% of the art and animations, co-author, co-designer. 
Havencall on Indie DB: Havencall
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Deity Quest (May 1, 2014)
Deity Quest is a light-hearted, pokemon-inspired RPG where you play as an ambitious young god, recently assigned to a world - Aberos - to convert followers and gain power. Your goal is to become the Overgod, the highest position among the many gods of Aberos. Develop your divine magic, support your followers in fast-paced 6 vs. 6 battles, adventure through locations, and compete with other deities in your quest to reach the top! My role: as co-author I wrote all the dialogue and fleshed out the story, and I did a couple minor art things.
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Trip Through Time (3-2013)
A robot from a post-apocalyptic era is sent back in time to observe the nature of humanity and decide whether or not they are worth bringing back. Trip Through Time is a runner where you run through the history of humankind and avoid obstacles by phase shifting through them. My role: I did 100% of the art and animations. 
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I Can't Escape (1-2013)
You have fallen into a vast underground maze. Can you find your way out, or will you end up trapped in darkness forever? My role: I only made a small contribution to this game (just a few pieces of art - most of the art is not mine). But, it is a very strong game, especially if you like horror games. 
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Drawscape (2012)
A physics platformer flash game with a unique twist, where you draw shapes to overcome many challenges and puzzles. Play through 22 unique levels as Kami, a curious fox girl with the power to create and destroy. Here's a video of some gameplay: (link). You can play Drawscape on Newgrounds, (here). My role: I did 100% of the art and animations.
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GPU Game Engine
This project was never completed, but quite a bit of concept art went into it, and it was a great learning experience for me. Above is a screenshot of a ship I designed for the demo (you can see my original design in the "Art" section).
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Aero Empire (2008-2010)
An epic but over-ambitious project which taught us a lot but remains incomplete (although rumors of a re-design and revitalization are floating around...hmm...). You can learn more about AE by checking out its IndieDB page: (link) My role: concept artist for characters and buildings, some texture art as well. 
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Shadow of Time 4 (2008)
A small parody RPG. I did not make the artwork for this game, but I did design all of the maps and wrote the story and dialogue. And no, there is no Shadow of Time 1, 2 or 3. IndieDB page: (link) You can play the game here (caution: plays music upon opening): (link)
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Ilk (2008)
A computerized version of a card game David invented. It's similar to Magic: The Gathering but uses a standard deck of cards. This was the first time I had ever made artwork for a game, and also my very first time making digital art.

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