Friday, October 28, 2016

< /reality > Demo and Plans

Happy [almost] Halloween!

It's weird. Unlike most years in late October, the thing I am most excited about right now is not spooky costume fun times, but work. Yeah. My work. What's up with that? When your work is making art and writing the story of an epic visual novel that is just waaaay cool, I guess that's what happens. ^_^

<  /reality > has been progressing very well since my last vague, over-excited post about it back in August. We have a trailer! And a demo! Check them out:









We are looking for any and all feedback on the demo, and we even have this handy feedback survey! We love hearing player's reactions, and being able to make our games better through critique.

Also, we have posted the game in various internet places to garner more feedback and visibility. We are thinking about kickstarting the project next month, too!

At the moment I'm focusing on some art things (finishing some character sprites, making graphics for the kickstarter page), but soon I hope to take a needed break from the art mania I've been in for the last couple months, and refocus on the story (finally moving past the demo chapter! wooo!).

Let me share some of the graphics. Here are the character sheets of the main characters:
Kumori might be my favorite. She is so much fun to write, and to draw!

Well, that's it for now. Look forward to more updates as the project progresses! ^_^