Thursday, November 8, 2018

Commission Information!



STATUS: Commissions are CLOSED.
  • Yes: Characters (human and non-human), animals, portraits, objects/items, illustrations, landscapes, fan art. Character design, logo design, and UI design are also options.
  • No: NSFW, excessive gore.
  • PayPal (all prices are USD)
  • Email nataliemaletz@gmail.com or DM me on twitter: @NatalieDMaletz.
Pricing:
















Thursday, January 5, 2017

Success, Progress, and Plans!

Happy New Year, everyone! Guess what? We did it! We successfully funded our visual novel </reality> on Kickstarter, reaching 124% of our goal, with 194 awesome backers! Yay! ^_^
And today, we released a beta version of chapters one and two of the game!

Chapter one (the demo) is freely available here: http://www.indiedb.com/games/reality1/downloads/reality-alpha-demo-0163


Chapter 2 has been released to beta-access backers via Steam keys. Here are some screenshots from chapter 2 (click to view larger):




</reality> Development Progress
Here’s what we’ve been up to during the last few weeks:
  • David and I did a bunch of script editing on chapters 1, 2 and 3.
  • I finished more sprites - character sprites are now nearly done!
  • I finished two new background scenes - backgrounds are now nearly done!
  • I finished two new CGs.
  • I made several new expressions for Ben and Lilya.
  • I revised/updated Ben’s sprite.
  • Chase finished a new music track and is currently working on another.
  • David added new sound effects and transitions/visual effects.
January Plans
We're looking forward to making a great deal of progress on </reality> this month. Here’s the plan:
  • The next two weeks will be spent doing a major editing pass through the entire script. We will be finalizing all of the endings, tying up some loose story threads, and making sure everything from our long list of story notes and ideas has been thoroughly addressed.
  • Once the script has reached a really clean state, we’ll be on-boarding a new artist to create the Ending Panels. This will help us stay on schedule!
  • Chase (our composer) will be working on getting us more music tracks - finalizing music for Vitalia and making some new beats for time spent at InterMense.
  • Somewhere around the 18th, we’ll be moving our focus back to art - creating new characters, backgrounds, CGs, and expressions for Chapter 3.
  • We hope to release the beta version of Chapter 3 by the end of the month!
  • We also plan to open late-backing and pre-order options within the next week.
Look forward to more updates as development progresses!

Wednesday, November 16, 2016

</reality> on Kickstarter!

</reality> has been live on Kickstarter for one week.  So far we have raised 45% of our goal, thanks to 80 awesome backers!! Hopefully we can continue to push forward and make it to our goal.


For more information on the project, check out our Kickstarter page and our most recent updates!


^The most recent piece of art I've completed for the game - now on to some new characters!


Friday, October 28, 2016

< /reality > Demo and Plans

Happy [almost] Halloween!

It's weird. Unlike most years in late October, the thing I am most excited about right now is not spooky costume fun times, but work. Yeah. My work. What's up with that? When your work is making art and writing the story of an epic visual novel that is just waaaay cool, I guess that's what happens. ^_^

<  /reality > has been progressing very well since my last vague, over-excited post about it back in August. We have a trailer! And a demo! Check them out:









We are looking for any and all feedback on the demo, and we even have this handy feedback survey! We love hearing player's reactions, and being able to make our games better through critique.

Also, we have posted the game in various internet places to garner more feedback and visibility. We are thinking about kickstarting the project next month, too!

At the moment I'm focusing on some art things (finishing some character sprites, making graphics for the kickstarter page), but soon I hope to take a needed break from the art mania I've been in for the last couple months, and refocus on the story (finally moving past the demo chapter! wooo!).

Let me share some of the graphics. Here are the character sheets of the main characters:
Kumori might be my favorite. She is so much fun to write, and to draw!

Well, that's it for now. Look forward to more updates as the project progresses! ^_^